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2010 – Execute, a new integration project I’m currently working on for school with 8 other team mates. It’s a sci-fi sidescroller puzzle game with a fun gameplay.

My role as 3D environment artist was to design, model and texture props and environments with a strong focus on making them tillable, modular or at least reusable. I also had to rigg and skinn the enemy character.

Some of the Textures and Props I made for the game, displayed with the realtime Xoliul Shade in Max.

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